Stellarvox
by Igor Vasiliev
Hybrid convolution reverb with an editable space designer and tone tail
Feb 20, 202493 minWatch on YouTube ↗
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Jump to
- 22:01How the hybrid works: a convolution main reverb plus a second algorithmic stage
- 24:21CPU cost and the calculating pause after every parameter change
- 26:32Space geometries: hypercube, temple, canyon, hangar, tunnel
- 33:56Inverting and reversing the impulse waveform, and what each does to the tail
- 35:42Tail section adding reflections, with level, decay and tone colour
- 41:28Tone section placing up to three tuned frequencies into the tail
- 1:19:28Whole AUM project bussed into one instance with Blackhole and Altesse after it
What it does
A hybrid reverb built around a convolution engine whose impulse response you shape rather than load. Size, time, distance and width redraw the waveform, and you pick a space geometry and a reflection character, then invert or reverse the result. A tail stage adds reflections with its own decay curve and tone, a tone stage places up to three tuned frequencies into the tail, and a second algorithmic reverb runs in series, parallel or after it.
In the demo
Jade works on a single piano so each control is audible, building from a silent init patch through size, geometry, tail and tone. She then runs it across ambient AUM projects with Beatcutter, Glitchscaper and No Input Mixer.
Worth knowing
Every change triggers a recalculation, so this is not a plugin to sweep in real time, and several instances will tax an older iPad. You cannot import your own impulse responses.
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