SoundSaw
by Igor Vasiliev
Destruction chain with distortion, bit crushing, envelope and filter
Jul 23, 202158 minWatch on YouTube ↗
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- 9:10The chain left to right: input, maximizer, distortion, envelope, filter, output
- 10:53The button under each panel, which switches the distortion to bit crushing
- 11:50Noise added at the input, and the stereo to mono switch
- 13:51Envelope attack slowing the sweep, then low pass, high pass and notch
- 15:41Two ways to load presets, one instant and one needing Set, as in Beat Cutter
- 17:24The random button, then the vary button, which nudges every setting slightly
- 19:21An instance on each Hammerhead multi-out, so every drum is wrecked separately
What it does
A fixed chain of destructive processors in one AUv3, running left to right: an input with noise and a stereo to mono switch, a maximizer, a distortion stage, an envelope and a filter that work together, then an output with dry and wet plus a frequency control. A button under each panel swaps that stage’s type, so the distortion becomes bit crushing and the filter moves between low pass, high pass and notch. Presets load instantly from one list or by hitting Set from another, and beside them sit a random button and a vary button that shifts every setting a little.
In the demo
Jade splits Hammerhead and DigiStix kits over multi-out tracks in AUM, puts an instance on each one so every drum is mangled on its own, and plays back projects built that way. She also runs it on a wavetable synth and on vocals, and ends by setting the multi-out tracks up from scratch.
Worth knowing
The signal path does not rearrange, so this is about how hard each stage is driven rather than routing. It aims at noise, lo-fi and chiptune textures, not at gentle colouring.
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