GlitchShredder
by Diego Capoccitti
Glitch, stutter and bitcrush chopper with 16 segments per channel
Sep 12, 202629 minWatch on YouTube ↗
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Jump to
- 6:11Chaos dial: probability the next segment is a random slot
- 6:44Rate dial, from a frozen playhead to pitch-shifted playback
- 8:43DC offset shifting the zero-crossing reference point
- 11:45Decimator: bit depth down to one bit, then sample rate reduction
- 14:44Stutter section synced to host tempo, subdivisions and dotted values
- 15:58Freeze, ZC Rev ping-pong reading and Single Win one-segment buffer
What it does
A stereo chopper that captures incoming audio into a circular buffer of 16 segments per channel, each starting and ending on a zero crossing, then repeats, reverses and reorders those fragments. Chaos, glitch probability, rate, quantization and transient snap decide how the playhead jumps, and a stutter section locks jumps to host tempo. A decimator, sample rate reduction and drive follow, with 49 presets and MIDI freeze.
In the demo
Jade runs it in AUM on vocals, piano and drums, then solos a simple kick and snare pattern and walks every dial from an init preset so each one is audible alone. She covers the behavior toggles, shows the segment grid responding, and finishes on a live microphone.
Worth knowing
It destroys source material by design, so subtle settings sit in a narrow band near the bottom of each dial. The desktop build is sold separately at $9.99.
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