Jade Starr Music

Environments

by AudioThing

Convolution reverb from real spaces with morph, LFOs and gesture textures

May 18, 202630 minWatch on YouTube ↗

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Jump to

  1. 3:45Init patch on a Pianoteq felt piano, gestures switched on and off
  2. 4:51XY room position and the morph dial from dark to light
  3. 7:37LFOs on morph and width, where the artifacting shows up
  4. 11:12Gestures: rain, feedback, bowed strings, turbophone and whirly tube
  5. 15:58Dry signal removed, gestures alone as a texture
  6. 25:32On a vocal and on AudioThing's Noises

What it does

A convolution reverb built from impulse responses of three real spaces, each in an A and B variant. An XY pad sets your position in the room, a morph dial shifts the impulse darker or lighter, and two LFOs modulate morph and width alongside mid-side, tilt EQ, pre-delay, early reflections and decay. A gestures section layers in field recordings, feedback, bowed strings, turbophone and whirly tube textures with their own compressor.

In the demo

Jade starts on a sparse Pianoteq felt piano, builds each control up from the init patch, then cuts the dry signal so only the gesture textures play. She then runs presets on Mighty Synth, drums, a vocal and Noises.

Worth knowing

Moving the room position or running the LFOs fast produces audible artifacting because the convolution cannot change smoothly, and each instance is DSP-heavy. Anyone after a plain room or hall reverb will leave most of it unused.

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