Samposium
by SynthFam DSP
Performance sampler with gesture pads, per-sample effects and a step sequencer
Dec 30, 202560 minWatch on YouTube ↗
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Jump to
- 12:35The three layouts: pads, balanced and performance
- 16:39Adding a pad and importing, recording or deleting its sample
- 18:54Play types: trigger, momentary and latch, plus loop and reverse
- 21:42Swipe gestures on a pad, and the gesture lock that stops accidents
- 24:04Per-pad effects, from volume and pitch to bitcrusher and ring modulator
- 33:08The four dice and the effects matrix that decides what they randomize
- 42:23Drawing kick, snare, hats and toms into the 32-step sequencer
- 51:43Standalone projects failing to find their samples in the AUv3
What it does
A pad-based performance sampler. Each circular pad holds a sample with its own start and end points, loop, reverse, play type and effects chain drawn from distortion, delay, bitcrusher, filters, phaser, reverb, ring modulator and a string resonator. Four dice re-roll whichever parameters a per-pad matrix allows, and a step sequencer, global filter, reverb, EQ and compressor sit around it. Samples import from Files, record in through an interface, or come from the library it ships with.
In the demo
Jade plays a piece she built in ten minutes, then starts an empty project, loads ambient beds and her own drum hits, sets ranges and gestures, wires up the dice, and draws a pattern into the sequencer.
Worth knowing
The AUv3 is in beta: it exposes no parameters to the host, cannot be loaded as an effect, and a project saved in standalone will not find its samples when opened there.
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