PAPU
by Roland Rabien
Game Boy sound chip emulator with pulse and noise channels
Jul 14, 202260 minWatch on YouTube ↗
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Jump to
- 21:30Interface tour: the three sound sets and their left and right switches
- 24:19Shift and sweep, where the laser and shooting sounds come from
- 25:33The voices knob moving from mono into polyphonic playback
- 28:04Pulse width settings on the second set
- 29:42The third set as a noise channel, with no pulse width
- 45:33No factory presets, but patches save inside the plugin
What it does
An emulator of the Game Boy sound chip, laid out as three sound sets: two pulse channels with selectable pulse width and a noise channel without it. Each set has attack, release, tune and fine tune, its own left and right switches for placing it in the stereo field, and shift and sweep controls that slide the pitch into laser and explosion noises. A voices knob takes the first two sets from mono into polyphonic playback.
In the demo
Jade plays it from a hardware keyboard, stacking instances in GarageBand for a Game Boy game theme and an original chiptune piece, then walks each control on a single held note so the change is audible. She also locks one instance to a pentatonic scale using Scaler as a MIDI controller.
Worth knowing
It ships with no presets, though patches save inside the plugin, and the interface will not fill the screen in GarageBand. The developer’s site carries free desktop versions of this and other chip emulators.
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